Lepers excel at holding their regions in isolation from other races. When playing as Lepers, seek to move away from the edge of the game board and establish a pocket of occupied regions.
Enemy racial or special powers that confer immunity to a region or that allow for ranged or indirect conquering such as the “Catapult” and “Flying” special powers or the racial power of Slingmen will be able to bridge the one region gap between your active tokens and an opponent, bypassing the protection of your racial power so be aware of the racial and special power combinations available at the time you pick Lepers. When going on the offensive, try to take over areas so that your set of regions remains isolated after conquering, as you’ll negate your own special power if you move into regions adjacent to another player’s active race. Finally, be aware that you can use your special power to create a bubble of protection around one of your previously declined races if you deploy next to one.
Catfolk have a kind of limited Flying as long as you control a Forest Region. They're great with an offensive power and best when taking out poorly defended enemy regions adjacent to Forests.
Pirate Princes of Sartosa not being available is entirely my bad. The project has been on the LAST SCENARIO for about three months. Unfortunately, circumstance and big changes in my personal life have gotten in the way of its completion. It's hard to work on creative endeavors when your mind is all over the place. I'm much better now and I think I'm good to finish up the campaign. There's some big shit I have to take care of in January but I'd really like to get it done so I'm going to push for it to happen. I'm super thankful for people's interest and super excited for people to actually get to play it.
Thanks for reading and Merry Christmas.